Architecture is a "game",how we play with solids and cavities.
Rasmussen says there are two types of architects, who differ from the way they start designing.One is sloid-minded and the other one is cavity-minded.So the architect might choose to start designing firstly with main space.He/she might think about the space and other detais late, but some others might have other approaches.Furthermore Rasmmussen gives examples of works of these types of architects.In the Gothic architecture is characterized by solid-minded.The Beauvais Cathedral in France is the right example of the solid minded design.First thing we can see is the sharp pointed structure.While the cavity minded design belong to the period of Renaissance.Like in Karli in India cave temples,St.Peter church,etc.
Another period is Late Renaissance or Mannerism.This period followed Renaissance architecture in a more sophisticated manner.Mannerism was the dominant art form of the Late Renaissance.In those buildings that were build in that period,we can distinguish the contrast between the solids and cavities create visual drama in architecture.The employment of masses and cavities together in effective contrasts leads to works that use grand architectural/visual effects.We can observe that effective use of contrast in many edifices and buildings.In buildings like: Porta di Santo Spirito,Italy; Palazzo Massimo alle Colonne In Rome; S.Maria della Pace in Rome,Fontana di Trevi,Police Headquarters,Copenhagen city Hall etc.This contrast was strongly reflected in one of the modern design of "Falling Water"(Johnson Wax), particularly in the importance of interpenetrating exterior and interior spaces .
The relationship and the contrast between the solids and cavities are part of the design and is important how we use them,both to be in control.A good architect should look on all sides,not only the space part but the structure too.
No comments:
Post a Comment